Comp.Sys.Mac.Game.Programming.Book

Last Modified: 9-26-96


Chapter 1: Welcome to Macintosh! (Now what?)

Chapter 2: Windows--their care and feeding.

Chapter 3: The Basic Event Loop

Chapter 4: Being Resourceful. (Resource Primer)

Chapter 5: Let's Make A Simple Game

Chapter 6: Sounding Off! (Creating sound nuggets)

Chapter 7: Real-Time Interaction

Chapter 8: Direct Video vs Offscreen Graphics

Chapter 9: Advanced Topics

Chapter 10: Where Do I Go Next??

 


This is a USENET Macintosh Game Programming Book under construction. The goal is to create a book that will help beginning Macintosh Game programmers get their game off the ground. We will include tips, tricks and source code to show how to create games for the Macintosh.

If you would like to contribute to this endeavor, please email your thoughts, source code, or text so I can add it to this book.

Thanks,

Matthew Xavier Mora mxmora@mxmdesigns.com


Bill came up with the outline and he wrote:

Under 'Real-Time Interaction' would be a discussion on how to create a game which allows some form of real-time state maintenance and real-time interaction (as opposed to the simple game which could be a game of dice or something). Advance Topics could include things like killing other applications, full-screen windows, and modifying the menu bar.

"Where Do I Go Next" would be pointers to other sources.

The book would also include source code.

The games discussed would be simple, one-window games without apple events or any of the other interesting (but not useful) little Mac OS hooks which have evolved over the last several years. You don't have to know how to manage an 8-window application with multiple file access and stuff to get a game off the ground; plopping one window onto the screen (and making access to that window as fast as possible) would be good enough.

And the book should include references to chapter and verse in Inside Macintosh.

THAT's the book I think we need.

William Edward Woody | e-mail: woody@alumni.cco.caltech.edu